Mono App For Mac

About the App

  • App name: mono
  • App description: Cross platform open source .NET development framework
  • App website: http://www.mono-project.com/

Mono is an Open-Source implementation of Microsoft's.NET framework, based on the ECMA standards for C# and the Common Language runtime. A growing family of solutions and an active and enthusiastic contributing community are helping position Mono to become the leading choice for development of cross-platform applications.

Monosnap screenshot tool for Mac and PC with own cloud storage. Take screenshots, record videos and upload files directly to the cloud. Just in one click. I would rather saying that trying to make a C#.NET app to work on a Macintosh is counter-nature if you don't use an actual Windows (using BootCamp or virtualization apps like Parallel or VMWare), especially because Mono didn't port the whole.Net framework (I think it misses WinForms for instance). The Director app should be easy right, cross platform and all? Well nope, it rarely is that easy, we ended up with two versions of the Director source file. Getting the.Net app running required using Mono for the underlying engine, which worked well for us as we were only number crunching byte arrays really. Mono is a powerful and flexible project specially made to help developers create cross-platform applications. The aim of Mono is to run Microsoft.NET applications cross-platform and deliver better development tools to developers. Helps you create cross-platform applications. Besides running on macOS, Mono is also compatible with Windows, Linux, BSD, Solaris and Android platforms, as well as. You can use Xamarin Studio and Mono to make a winform app for mac, though if you want to to use Visual Studio buy Xamarin business license for VS support or make a XNA or a web app. See my answer here.net core for linux and mac for more info. While this article focuses on adding a GTK# app to a Xamarin.Forms solution in VS2017 and Visual Studio for Mac, it can also be performed in MonoDevelop for Linux. Adding a GTK# App GTK# for macOS and Linux is installed as part of Mono. GTK# for.NET can be.

Install the App

  1. Press Command+Space and type Terminal and press enter/return key.
  2. Run in Terminal app:
    ruby -e '$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)' < /dev/null 2> /dev/null
    and press enter/return key.
    If the screen prompts you to enter a password, please enter your Mac's user password to continue. When you type the password, it won't be displayed on screen, but the system would accept it. So just type your password and press ENTER/RETURN key. Then wait for the command to finish.
  3. Run:
    brew install mono

Done! You can now use mono.

Similar Software for Mac

This page is likely outdated (last edited on 12 Dec 2012). Visit the new documentation for updated content.

With the new release of the MonoMac add-in for MonoDevelop, you can easily turn your Mono application into a Mac bundle, and you can also get a Mac installer for your application.

If you want to create self-contained Mac bundles or publish your software to the Mac AppStore, you should get Xamarin.Mac which is a strict superset of MonoMac.

Table of contents

  • 2 Creating your Mac application

You will need the following components installed:

  • From Apple:
    • At least XCode 4.5, this contains the developer tools to build Mac apps
    • Apple’s Application Tools (login to developer.apple.com/mac)
      • Yes, you need this. No, you can’t ignore this. You wont be able to publish to the AppStore without it. Yes, we mean it.
  • From Mono:
    • Mono 2.10.9
    • MonoDevelop 3.1.0 (released on December 12th)
Mac

Mac bundles are directories with the .app extension that contain all of the components necessary for your application to run. They contain your executable, any images, UI definitions, pdfs, graphics, data files, internationalization resources and any other resource that your application needs at runtime. If you want to learn more about what goes in a bundle, you can read Apple’s Bundle Programming Guide.

Mono App For Mac Catalina

To create native Mac bundles, you should create a new project based on any of the MonoMac profiles: the document-based application, the empty-application, or the window-based application. This will configure your project to be compiled as a Mac bundle.

When you compile your application, MonoDevelop will create a Mac bundle that integrated with the operating system. You will want to provide a custom icon, and tune the launch parameters in the Info.plist file that MonoDevelop generates for you.

Bundles and Mono

By default, MonoDevelop creates application bundles that require the Mono framework to be installed (it is typically installed in /Library/Frameworks/Mono.framework). This creates small bundles, as only your code and your resources are packaged, the entire Mono stack is shared across all of the Mono applications on the System.

But sometimes you want to distribute your application without requiring end users to install Mono on their own, distribute your app on the Mac App Store, or you might want to take a dependency on a particular version of Mono that you have tested and QAed on site. For those scenarios, you should obtain a license to Xamarin.Mac.

Install Mono On Mac

Even if your bundle is completely self-contained into the .app directory, if you are planning on distributing your app in the Mac AppStore, you must create an installer package. Or you might want to create an installer to give your users an installer, instead of having them drag-and-drop the application into their /Applications folder.

Mono App For Mac

You can distribute this .pkg file to your users, and it will guide them through the process of installing your application, this is what the generated installer looks like if you check this option: